After distorting time and space itself to complete everything on time for our Preproduction Milestone, the game is well on its way to becoming something new and exciting. Below is the look and feel concept art for our in-progress game. At Studio 76, we can happily say that we are right on track. However, to keep up this pace, and with only 3 weeks until our Prealpha Milestone, here is the plan.
Week #8: Level 1 Polish Level 2 Creation Character Model/Rig/Skin Rig/Skin Stress Test Game Props Modeled Week #9: Level 1 Art Handoff Level 2 Work Continued Menu UI SFX Functional Placeholder Menus Functional Placeholder HUD Week #10: Level 2 Playtesting Menu Music & Ambience Environment Polished Area (Level 1) Complete Character Model and Rig Character Turntable Animation Final Stress Test Replace Proxy Character Visual FX Stress Test Skybox/Matte Painting Final Major Milestone (this year): Alpha – Week #14
0 Comments
Here is the Time Keeper in full form: Cute, Compact, and Hardy. The Time Keeper, also known as TK, is the main character and savior of the clock world. Below you will find the large wrench that is TK's tool of choice. This valuable piece of hardware is used by TK to interact with the clockwork environment and turn back time itself. Time Keeper and Time Wrench concept art are both done by our very own Art Director, Oden Ocampo, and colored by John Lim and Oden.
Studio 76 has been hard at work on more content, level polish, and audio implementation. More posts will be coming soon! |
Studio76We are a team of passionate game developers at DigiPen Institute of Technology Archives
June 2017
Categories |