Secret is out! Guardian of the Gears is 1 of 5 finalists headed to the E3 college game competition! Yes it's true, Guardian of the Gears will be at E3 showing off our demo! At E3 and looking for Guardian of the Gears? We will be at the College Game Competition Booth # 2823 in the South Hall: We are excited to show off our game, and can't wait to see people play it!
- Studio 76
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Why choose between guardians and gears when you can have both? Here is our trailer.: - Studio 76
We were recently feeling a bit nostalgic. 6 months ago nostalgic. So here it is, a side by side comparison of our first section of level 1, just a few days until completion of our game, Guardian of the Gears.
- Studio 76 With only a week left until we lock everything in, it's nice to take a second and share some new screenshots. Here are 5 new images from our upcoming game, Guardian of the Gears.
Soon we will have a trailer and a whole game to show off. We can't wait to share it with all of you! - Studio 76 Despite the calm atmosphere, not everything is so well. The Disruptor has ascended from its void-like prison with plans to absorb all energy from the moving world. Only the Guardian can send the Disruptor back into its prison by directing the shifting environment. However, this is not such an easy task. The Disruptor will drain the energy from artifacts, making the environment return to where it started. Even worse, the Disruptor will destroy any Guardians that come within its sights. - Studio 76 Here it is, just a taste of our upcoming game, Guardian of the Gears. After a brief hiatus from the blog (busy with both working on content, and then enjoying lovely holiday festivities) here is a quick update. ART IS IN, LOOK! Also, Guardian of the Gears now has its official name, rebranding this little guy as the Guardian: That is all for now.
After distorting time and space itself to complete everything on time for our Preproduction Milestone, the game is well on its way to becoming something new and exciting. Below is the look and feel concept art for our in-progress game. At Studio 76, we can happily say that we are right on track. However, to keep up this pace, and with only 3 weeks until our Prealpha Milestone, here is the plan.
Week #8: Level 1 Polish Level 2 Creation Character Model/Rig/Skin Rig/Skin Stress Test Game Props Modeled Week #9: Level 1 Art Handoff Level 2 Work Continued Menu UI SFX Functional Placeholder Menus Functional Placeholder HUD Week #10: Level 2 Playtesting Menu Music & Ambience Environment Polished Area (Level 1) Complete Character Model and Rig Character Turntable Animation Final Stress Test Replace Proxy Character Visual FX Stress Test Skybox/Matte Painting Final Major Milestone (this year): Alpha – Week #14 Here is the Time Keeper in full form: Cute, Compact, and Hardy. The Time Keeper, also known as TK, is the main character and savior of the clock world. Below you will find the large wrench that is TK's tool of choice. This valuable piece of hardware is used by TK to interact with the clockwork environment and turn back time itself. Time Keeper and Time Wrench concept art are both done by our very own Art Director, Oden Ocampo, and colored by John Lim and Oden.
Studio 76 has been hard at work on more content, level polish, and audio implementation. More posts will be coming soon! Since it is Week #4, here is the plan for the 2 weeks remaining until Preproduction Milestone.
Week #5: Define Color Space Team Logo HUD & Menu Mockup Week #6: Environment Whitebox for Starting Area Start Placing Environment Art In-Game 20 Game Props Drawn 10 Game Props Modeled Villain Proxy Character In-Engine Complete Proxy Rig Final Color Model Sheet for Player and Enemy Finished Style Guide Other Major Milestones: Pre-Alpha – Week #10 Alpha – Week #14 Expect a post about the character design soon! |
Studio76We are a team of passionate game developers at DigiPen Institute of Technology Archives
June 2017
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